Rohan
Beyond the White Mountains, where the grass rolls like a green sea, ride the Horse-lords of the Mark — a free people bound by an ancient oath.
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Beyond the White Mountains, where the grass rolls like a green sea, ride the Horse-lords of the Mark — a free people bound by an ancient oath.
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Where the Anduin meets the sea, the last kingdom of the Men of the West still stands — seven white walls rising toward a tower that has watched Mordor's gate for three thousand years.
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Once a kingdom of kings, now a wilderness of memory. Between the Blue Mountains and the Misty Mountains lie the bones of Arnor — ruined towers, forgotten roads, and a green and quiet Shire that has no idea what watches over it in the dark.
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The Black Land behind the Mountains of Shadow — ash plains, the Tower of the Moon's pale corpse-light, and the pass no one takes twice.
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Khazad-dûm, the Dwarrowdelf — mightiest of all the mansions of the Dwarves, and the grave of Durin's folk.
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The ancient capital of the Eastfold and the old seat of Eorl — one of our largest and most detailed Rohirric towns.
A windswept Rohirric hold in the green foothills of the Westfold — six years of building captured shot by shot.
The White City of Gondor — seven tiers of stone rising against Mount Mindolluin, crowned by the Court of the Fountain.
Our great undertaking — the whole of the Riddermark in one continuous map, from Edoras to Helm's Deep, free for the world to explore.
An ancient elven haven at the mouth of the Morthond — 125 buildings across five terraced levels, from harbour quays to the citadel.
The Ring of Isengard in ruin after the War — Orthanc with full interior, broken walls, warg pits and the wrath of the Ents.
The Hornburg and the Deeping Wall beneath the Ered Nimrais — Rohan's great refuge, Glittering Caves included.
A Westfold village of the horse-lords — nine unique houses with full interiors, burial mounds and stables.
A Breeland village among plains and pinewoods — 23 fully decorated households and their farmland.
Amon Sûl, the ruined watchtower of the Weather Hills, rising alone above the wilds of Eriador.
The old capital of Gondor, sundered by the Anduin — a vast ruin of bridges, domes and drowned streets, rising block by block.
The crossroads town of Bree-land — crooked lanes, hedgerows and the Prancing Pony at the meeting of the great roads.